abeyant

 

[uh-bey-uh nt] 

adjective

1.Temporarily inactive, stopped, or 

suspended.

2. Law- A condition of undetermined 

ownership, as of an interest in an estate that has not yet vested.

abeyance

 

[uh-bey-uh ns] 

noun

1.Temporary inactivity, cessation, or suspension: Let's hold that  problem in abeyance for a while.

2.Law. a state or condition of real  property in which title is not as yet vested in a known titleholder: an estate in  abeyance.

The Lingering Abeyants

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/bio

Novocaine “Trinity” Genesis

 

/biography #Nick: "The Evanescent"

Species: Psychic Vampire - Feeder of Energy.

Title: Reaper of the VII's

Advent 2 - 'Lord's Befallen Angel

Appears in Modern Origins -| #| # |# |-


Specialization: Long-Range/Immobilization.


Personality: Rational and Analytical.

Novocaine was always a calculating character, altho’ a short-temper complimented it in it’s dangerous, yet powerful combination; this seems to be a repeated history amongst her fights. There are times although, where she would be cold, and quite closed off. The real strategist is at work within her barren cold stoic mind, leaving nothing to chance; thinking ahead in anticipation at all times to ensure success at every corner. Specific to the art of immobilization, taking a life isn’t always necessary unless it was a last resort to the situation at hand. As such,  her personal taste was the honing of her speed and agility- utilized to create a strategic advantage under most circumstance, such as interacting with the surrounding environment adapting it into her favour; moving quicker and even more efficiently within a given area. In combat and at a distance, bow and arrows are her weapon of choice; which is better utilized for precision and accuracy. Although not favourable, she is undoubtedly capable in hand to hand combat at close quarters.

 

Ability: Psychic, Toxikinesis, Resilience, Healing Factor.

 

Although very kept to herself, Novocaine remains reserved and tends to absorb her scenery and those in it, distancing herself from any remnant of life. Usually, she would not show her respects or adoration towards others, for her moves and actions tend to be so calculated and stoic that it would be perceived oh-so-more as if discourteous or even rude. In the eyes of another, she can be seen as such a person that is not predictable, thus ever-so, giving a perception to most if not all, a variable wildcard of an individual. What is there left to lose, other than her own life, her own recollection to call it a life would be a lie- damned for eternity in this world seems more fitting to; to one who is cold and calculated such as she. Even so, a life is something worth of value, despite meaning so little; which can be said for others and her own. Evolving from one way of survival to the next, the consistent burden of hidden emotions weigh heavy, which are carried for the rest of her days; until they are numbered...

 

“..There is never a right time, for there is only the awaited arrival for when that day may come…”

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Jack "Trinity"
D'Fontaine

 

/biography #Nick: "The Voices"

Species: Metahuman and "Estrellian"
​Title: "The Voices" - Founder of the House D'Fontaine
Lord of the House: D'Fontaine
Appears in:  -| Ch. Ø | P.1 |L.1 |-

Specialization: Unorthodox Combat/Engineering
 
Personality:  Extremely sarcastic. 
Jack is a very laid back, but overall very pleasant person at normal. While somewhat lazy, when passionate about a cause he will seemingly become a presence that lights up a room. While he is purely against killing, when in the face of injustice Jack's pleasant demeanour will turn into a fiery urge to undo it. This mainly stretches to his obsession of his Skidder (a magic motorcycle-like vehicle propelled by a magnetic ore and mana) to which he will become enraged or distraught at the damaging of (which sadly is commonplace for him). Jack is also somewhat mischevious being known to mock people reguarly (mainly in combat) with silly attacks or simple sarcasm his enemies into blind anger.

Jack specializes in setting up of traps and misdirection of his attacks by altering the terrain or forming stone constructs to throw off opponents. Jack utilizes this with his knowledge of engineering to create complex machines, traps, and platforms for himself. The Coureir was taught the art of evasion and manipulation of terrain by gnomes as they used such things to compliment their smaller sizes. Often pretending to false hits out only for the ground to grow beneath him and throw out his actual blow in the form of fists or a blast of dust.
 
Ability: Transmutation. Terrakinesis/Ferrorkinesis. Calokinesis. Draconic Aura, Enhanced Strength, Seismic Senses.
 
Orphaned at a young age, Jack was born in the village of Ostheim which was unknowingly atop a gnomish capital buried deep below the surface of the earth. The gnomes below whom were wanting to feel the light of the sun and it's ability to feed their plants attempted to summon the dragon which guarded the sun known as Estrellius. The beast however was apathetic and known to be a mischevious rebel. Upon them summoning the creature into the physical realm, it immediatly went berserk and caused the surrounding caverns to cave in, as a result swallowing the unknowing village above. The humans settling in it as a result were pushed into an all out war with the dwarves for nearly a decade long dispute until both sides out of an understanding that the latter option would be total annihilation offered truce. During this period of war Jack was pushed into the field as a courier/reserve child soldier due to his unique biology as a metahuman posessing more than one ability and for some strange reason possessing a latent draconic aura with similar properties to the sun's magics that he has yet to fully control.
 
Peace, love, and-- don't touch my fucking bike or I'll fist your ass with a boulder.

Species: Smolden Wolves (Flame Shadowed Dire Wolves)
​Title: Bearer of the 'Lord's Spectre Soul, "The Jester", "The Torturer"

Advent # - 'Lord's Fighting Incarnate

Appears in Modern Origins -| #| # |# |-

 

Specialization: Melee and Ranged Daggers/Concealing Smoke Strategies

 

Dante, was known highly among the Trine for his unwavering loyalty- yet also for his distinguishable cruelty; consumed by the yearn for revenge for the slaughter of his race when he was very young he was anger filled.. Though despite all of his ill-fortune he forced himself forward, mind twisted, he hunted for an essence, tasting numerous blood of his foes whilst consuming their souls to use as he would see fit. The curse of his brethren with him for all eternity as he walks upon this plain forever alone as the last of his kind.

 

Acceptance for him was given almost no-where in creation; He had excelled in his targets terminations, leaving only psychotic laughter in his wake and torture in their eternal afterlife only to know that their families and peers would be sharing their fate there-soon after. Torture being his only true and singular happiness within his twisted sense of humor giving him one of his only treasured pleasures. Being given the title of 'The Torturer' Amongst what few victims that would survive to tell his gruesome tale.

 

All he had left was his words of loyalty to those of who he held dear, upholding that was his last remaining hope until the demise of his immortal life. From the massacre of his entire bloodline until his demise. His greatest fear is to lose himself and to kill all those he promised, for him, when anger overcomes him he becomes nearly an unstoppable monster, the souls within him raging forth searching for any souls loyal to his cause to consume and causes them to act upon his will. This in mind he continued to step forward unwavered...

 

 

Dante "The Bloodstone" Tox

 

/biography #Nick: "The Bloodstone"

Travic "Trinity" Northum

 

/biography #Nick: "The Nephilum"

Species: Nephilim w/ a Daemon Pact

Title: "The Daemon"

Lord: 

Appears in Modern Origins -| #| # |# |-


Specialization: Demon hunting/Stronger opponents/Brute force/Trickery.


Personality:  Calm, bubbly, and self-confident.

Birthed of the angel of the burning sword, Travic; whom was abandoned at the young age of 4- he was given a dagger, which was linked to his soul so that it grew in power as he did. However, left at “The Glorified Ruins” within the domain of the Fatalis to fend for himself, the child survived through hardships primarily by hunting the dangerous creatures that dwell there and fighting miscellaneous sectors for supremacy of his territory. Eventually although, he left wandering for much of his middle aged years. 

 

On his journeys from territory to territory; he had heard of a land of demons, Sphira, and fortune for those who are strong enough to claim it. Seeking his fortune with an urge to cleanse demons from the land (while not quite knowing why) he began his journey to Sphira through the northern part- the “Path to Exile”. Upon arriving he had found that the demons he had sought, were either nowhere to be seen or protected in the slums, and by the people themselves...

 

Travic roamed the streets killing demons and eventually finding one whom spoke of the perfect hunting ground just north of Sphira, open for combat for his bloodlust to find release.

 

Specializing in at first in direct combat, Travic wreaked havoc on the demon populations and his blade grew; with that too- sword soon resonated with demonic energy and could shred magical defenses whilst being able to take on the elements it came into contact with. However, Travic’s winning streak was not to last; for soon he came into contact with a trickster demon of a high ranking from the North. The battle ended with both being mortally wounded and so at the cost of liventh, the demon offered a pact in order to save both of their lives in fusion of their remaining life force.

 

Ability: Immunities, Dragon-skinned and resilient. Shadow Magic Adept w/ Spacial Blinks and Self-Gravity Manipulation.

And so came forth a Nephilim with the powers and personality of a demonic trickster; sword too became changed as well, as it’s form now takes a long red wavered saber that glinted darkly rather than a broadsword the size of a noble being. That was not the only thing that changed that day, moreover; the personalities of the two beings melded together as one. Travic is still morally sound but is now charming and deceptive, just like the silver-tongued demon that wrought him.

 

Behind the doors of stone lay the fears of my mind..

Species: Ventrue (Vampire)

Title: "The Usurper"

House of Fatalis

Appears in Modern Origins -| #| # |# |-


Specialization: Dual-weapons, Infiltration, and Assassination. 


Personality:  Seductive Ice.

Estela is as quick with her words as she is with her tongue. Often harsh and unforgiving one moment, lovely and enticing the next. However, one thing is always apparent about this creature; she is selfish. She cares for herself, and only herself, and woe be to those who try to befriend her without sleeping with a knife, or several, under their pillows in the event she finds no more use of you. However, if you promise her enough of one of the three she covets, money, safety, power, she will be as loyal to you as your supply of it commands. Tread carefully, for every word could be a lie, and you would not know until the blade was buried into your throat.

 

Estela knew that the world to be harsh and unforgiving; a place that belonged to two groups of people, those who ‘Used’ and those who were ‘Users.’ Abandoned at a young age, her mother a whore who thought that pregnancy by a rich man would bring her into a noble status. Her mother was much mistaken, the man spitting in her face at the audacity that a common rat could think so highly of herself, and reminded her of her place within this world. She raised her daughter with great reluctance, at first using a child as a way to draw in pity and spare coin. Once Estela had grown, she used her for much darker purposes; learning how to dance in life, with words, with her flesh, and with blades.

 

Learning that the forgiving ended up dead, the kind; destitute, and the foolish- humiliated. She vowed to never to falter, and never to step outside the dance she had created to step up in- this world and become more than what she had been before; a whore’s daughter. Estela abandoned her mother as soon as she entered her teens; a backlash of all her mother had taught her, demanded that she’d do so. Her mother was a weak woman who had allowed herself to be overcome by the world, and Estela could not spend her time entertaining for the weak-willed.

 

Ability: Dominate, Animalism, Resilience, Spell Influx/Inhibition.

 

Estela became the Mistress of a powerful and influential man, charming him while spying on (and sometimes eliminating) his rivals. She proved an adept hand at gaining the information that others could not, finding escape routes in the impregnable, and assassinating her targets without a trace that she had been there at all. While she played this dance, she did not know she was being watched by a wealthy and tactical Kindred.  “Join me, and never bow to another again.”  How could someone like Estela resist such an offer? Power came with a price, the price of Vampirism, and Estela quickly took to this new life with relish.

“Her craving of blood was a constant irritancy to her she now had power, more than she had before… And she was ready to use it…”

Estela "Trinity" Veran

 

/biography #Nick: "The Usurper"
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Egestes "Trinity" Yustiff

 

/biography #Nick: ""

Species: Dragonlescu
​Title: ""
Commandant of the House of Matsumara
Appears in Advent # -| #| # |# |-

Specialization: Safeguarding and Analyst Strategies

Personality: Fairly flirtatious.
Some saying that he would be caught wooing over the lieutenant's daughter, thy words would swerve the waist of one’s body; on top a'slip in tongue letting anything out that came up to one's mind. Getting into situations no other can get in- is quite ridiculous peering into some words that get under the skin between the nerves of others, just because he can. A temperament one would have- lashing out at times to those who are estranged, quite the specialty of his as others would call it.

Mastery in protection through parrying gaining the offensive portion from catching another off guard or to provide useful assistance by keeping the others safe during dire needs. When attached to other leaders of higher regards- his useful strategy and the adequate play are to pull through tight situations would give his men and his command the right march to victory quickly, effectively, and surely.

Ability: Terraforming, Solar Manipulation, and Deflection Mastery.
 

Terraforming prohibited to him in some cases to only be useful in life or death situations or a quick change in plans that were made to gain a better advantage. Colliding his weapon against the ground or gently tapping with the end of it creating divots in the ground, mid-size mountains or even walls at will to turn the tide in a strategic fashion after observation. Using the sun as his source of power via absorption, utilizing it for tactics to control the field; weaving signs for signaling is the easiest for him to cast a dome of solar energy to shield from magical attacks, or guide through his hands to point towards the enemy and burn them to ashes or lightly in use to blind them in need; this does inflict some damage using it this way, and even during peacetime to utilize to grow plants and entire farms.
 

Being who this knight is indeed Egestes- men under his watch comes first always no matter the subject or those above in hierarchy. On a casual day he would be seen talking to a female of some sorts taking them out for a drink or back to his place for dinner so such to cook for them. Occasionally found at the pub drinking his heart's content after a battle enjoying all the ale having fun with others around him making unique acquaintances usually not norm for a Noble Lord; enjoying into the late of night, and the lute of the taverns. 

As 2nd in Command to the military regiment of the lands of Netha. Guiding his followers- Egestes would lead without question, fully confident in his actions and plans; none stood the test of time better than he, and he was well known in the Imperium for his vast, elaborate, and successful defenses.

“If one doesn’t truly value life, then one deserves to die by their own hand”

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Kaamisha "Trinity" Furey

/biography #Nick: ""

Species: Nosferatu
Title:
Position (Speak to Laughing)
Appears in Advent # -| #| # |# |-

Specialization: Nightmare Manipulation/Reality Warping


Personality: Unquestionably Apprehensive. Lured into an amazingly stunning castle by a rather dapper, alluring gentleman; Kaamisha's world would change forever... Under the compulsion spell she was wined, dined, even seduced; then turned into a Nosferatu on one tragic night. Embarassed and ashamed by her hideousness- seclusion has become the name of the game; haunting the nightmares of any and all that cross the threshold of the domain called home.

Mastery in the savagery ability to warp the reality of any victim no matter their age, so long as the target had a lifeforce. Manipulating whatever wonderous dream a delighted lover, child, dreamer may behold into a devious nightmare leading it towards their worsts fears.Finding the sickest of pleasures in hearing their screams, collecting tears, and stopping hearts.

Ability: Fear Embodiment, Dream Recall, Fear Augmentation.

Decidedly a prisoner to her misfortune of trusting delicious men- her target is typically male; alluring, and captivating them to the best of her abilities. Seducing them with breasts as large as cantaloupes as well as her legs that go on seemingly days. While beauty is not her gift, there are many other ways to the wiles of men she could attract.

If approached by someone uncertainty is sure to follow as yet a game is to be played, she shall be the victor if given the chance of what may. When frivolities are not available at the homestead amok she shall roam- frequenting taverns, inns, and villages alike in hopes to find more toys to play with; for what else is one to do when a job is to be done to amuse the masses, amuse themselves in their self pity and loathing, but to take it out onto unsuspecting beautiful dreamers.

"Sweet dreams my darlings.. While you can..."

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Timothy "Trinity" Finnegan

/biography #Nick: ""

Species: "Human"

Title: 

House of Matsumara

Appears in Advent 2 -| #| # |# |-

Specialization: Advising, Sleight of Hand/Stealth, and Conflict Resolution.
 

Personality:  Formal.
Finnegan seems to be naturally disappointed at what he is facing; when he intends to smile, the world tends to notice- when sad or angry, the sternness cracks even marble. 
When a fight breaks out, usually he is nowhere to be found- ever so silently he'd be away, knowing when to do either. Hands would wield daggers and lockpicks as easy as quills from noble hands a'writing.  

 

Ability: Aura Insight, Mage Hand, Shrouded Eyes and Ears, Silver Tongue
 

Starting from nothing, Timothy talked more than he worked on his way up; enjoying finding the least-laborous route, even if it means more words or paperwork- altho' and usually through coercion. The man is ethical unless it deprives him of reputability or some noticeable gain, depriving another man's life savings to reward his supporters is usually Finnegan's ethics.

Just keep an eye on him at parties- eyes tending to be everywhere for ears like an elephant, and a nose that snoops where it shouldn't belong is his specialty.
Avoid any nervous quips or habits as any agenda other than the one shown, can be deciphered just by the gaze of his viewing. Offenses against him could be handled with a few choice of words, anything else can be solved by blackmail information or a lockpick.

Don't call him by his first name, for he hates that.

 

"Have you signed it? Yes, I know this will benefit me more than you.
Ink or blood is fine, just not tears."

Species: Archangel (Fallen Death Angel)

Title: Reaper of the VII's

Advent 2 - 'Lord's Befallen Angel

Appears in Advent 3 -| #| # |# |-


Specialization: Weapon/Magic Combinations


Personality: Cold and stoic. He seldom socializes with others unless a matter of business is at hand. He focuses primarily on the mission and tends to not let anyone get in his way, even his subordinates. Being primarily a lone wolf, he becomes content when it comes to the freedom allowed with his position in the VII's.

 

He does hold respect for his family however, but only due to the fact they had earned it. Only those of the highest authority in the Imperium would be able to command him and assign him missions, any of lesser command were more than likely to either be ignored or dismissed with little regard unless they had earned his respect. Titles seldom meant little as he looked for the quality of character in an individual instead of whether or not they were noble or what titles they may have possessed.

Azrael "Trinity"Decessus

 

/biography #Nick: "The Fallen One"

Lunais "Trinity"

Von-Black

/biography #Nick: "The Dark Prince"

Species: 

Title: Reaper of the VII's

Advent 2 - The 'Lord's Spell-Blade

Appears in Advent 2 -| #| # |# |-

 

Specialization: Spell-Blade/Summing Magic

The last remaining heir to the VonBlack Lineage of Arcane Spell-Knights; formed from a sect of heretic druids upon formation of the Elder Council, had believed that each soul had the right to remain in whatever realm it chose too and continue its own existence until it reached either Enlightenment or became fully Corrupted. To this end, the lineage had a variety of magics; including arcane spells to use the energy of other souls to continue a VonBlack’s existence indefinitely; all the while to control or create replicas of the souls around them- absorbing their energy out to aid in the VonBlack’s trademark Fade to Shade. Hunted throughout the ages by the Council and other Kine to their near extinction because of their magic’s and methodology; the VonBlack’s slowly phased itself out over the centuries to become isolated, solitary soldiers, showing up randomly in large scale battles taking place across multiple realms. This often beginning on one side, both metaphysically and politically, of the conflict, and ending on the other; only to leave in the end after having thoroughly searched through both sides for new magic’s and Artifacts of Power.  

Species: 

Title: Reaper of the VII's

Advent 2 - The 'Lord's Spell-Blade

Appears in Advent 2 -| #| # |# |-

 

Specialization: Spell-Blade/Summing Magic

The last remaining heir to the VonBlack Lineage of Arcane Spell-Knights; formed from a sect of heretic druids upon formation of the Elder Council, had believed that each soul had the right to remain in whatever realm it chose too and continue its own existence until it reached either Enlightenment or became fully Corrupted. To this end, the lineage had a variety of magics; including arcane spells to use the energy of other souls to continue a VonBlack’s existence indefinitely; all the while to control or create replicas of the souls around them- absorbing their energy out to aid in the VonBlack’s trademark Fade to Shade. Hunted throughout the ages by the Council and other Kine to their near extinction because of their magic’s and methodology; the VonBlack’s slowly phased itself out over the centuries to become isolated, solitary soldiers, showing up randomly in large scale battles taking place across multiple realms. This often beginning on one side, both metaphysically and politically, of the conflict, and ending on the other; only to leave in the end after having thoroughly searched through both sides for new magic’s and Artifacts of Power.  

Barastar "Trinity"

Levesque

 

/biography #Nick: "The Judgement"
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PlaceHolder

 

/biography #Nick: "ItCouldBeYou"

Species: 

Title: Reaper of the VII's

Advent 2 - The 'Lord's Spell-Blade

Appears in Advent 2 -| #| # |# |-

 

Specialization: Spell-Blade/Summing Magic

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