Roleplaying Guidelines

Section 0- Definitions and Defines

Before anything else, there must be an understanding that within roleplay especially during heated moments between characters or the competition of roleplaying abilities, that there is a system commonly used and referred to as "Tier System Styles of Fighting" aka abreviated as T-1/T1/T-T1, etc..

 

As the full name suggests and implies, this style of roleplay refers only to the understood combat by parties involved, and is a formal style of combat. Informal styles are just "Brush aways" and does not allow death of a character unless the owner of said character allows so (during informal style of combat, otherwise a victor is needed to be declared during an actual Tier style match); Which is discussed in OOC- And is recommended to discuss said combat or death of character prior to involvement of death or fight; These conditions are "Not" always required.

There are other Tier System bracket of rules, ranging from 1-3 (original systems), and even beyond that up to 10 and beyond (We do not keep track of these, as they are recognized as Informal, and not practiced within the Trinity). Tier styles 2 and 3 (Traditional bracket rules) are just smaller versions of Tier 1, and is encouraged to new roleplayers that are interested in roleplaying competition and outwitting other roleplayers in technicalities and combat form.

Did someone declare a fight in OOC? Technically, yes it is informal and is unacceptable behaviour - However, if two roleplayers humor the idea and want the fight to happen, it can be agreed and then SET-UP in-character through a perversive and detailed entrance of how two characters might meet to make it happen. Be creative, it's all about having fun, and if it's fun for two people to throw down, then THROW DOWN!1!1eleven1!!!

As the above implies,

 

"There is no Honor in a story untold, for there is Glory in a story to be told." - First Advent "Lord" of Sphira.
"There is no greater agony than bearing an untold story inside you." - Maya Angelou

 

Section 1- Roleplay Etiquette

Never use OOC information in IC in any way. Example- just because you can see someone’s name hanging over their head in the game, your character wouldn’t know that character’s name unless someone had told you in-roleplay, like two people would first meet.

 

Do not assume someone will react in a certain way just because you think they should. Give others the chance to react in their own way; Example of this is... writing "I swung my blade at him, and he would back.." don't, just don't write for other people.

 

Any action you perform on someone else’s character, should be phrased as an attempt of (doing it). By making an attempt instead of just doing it outright, you give the roleplayer the chance to consent to the action or avoid it if it’s something they’d rather not have happen to their character; this applies to NPC's as well (ask it's owner/author), best bet is to ask.

 

Be sure to stay in-character at all times. Do not drop "Out Of Character" (OOC) unless you are in a private conversation out of sight from others (Mumble is what we use for the Trinities, say connected!). If you absolutely must say something OOC in the presence of people who are IC, then enclose the OOC comment in brackets "[[ - ]]".

 

Be considerate of the role-playing mood of others. If you come into a situation where other characters are already engaged in some RP, don’t just leap in with a radically different mood unless you get permission (Ask via mumble or brackets). As an example... Say there is a couple sitting at a table discussing a recently deceased character and you jump in acting like a court jester and spill their drinks in their laps while telling bad jokes. This will most definitely give you a bad reputation and offend the players behind the characters that are in a story development- offenses to this rule will not be tolerated.

 

Don’t try to be the center of attention all the time, being a reader is going to be the premise of most of your reactions and returning actions; Be polite and incorporate the other roleplayer's post in your own post, such as "Noticing" said actions. Example: Notice the person's actions, they're movements, or their character in and of themselves.

 

Avoid god-like abilities, for they can change entire locations and/or affects too many people, or is just unwanted- try to remain within reason and realistic about it. Unless the event was disclosed and agreed upon as per the scene or event going on, do not flop the Story-Teller's scene and plot.

 

It is rude to out of nowhere incorporate someone into your posts without consideration of the other person and the awareness of the other person, so please coordinate if need be in OOC about it, or give enough forewarning before attempting to do so- whether it's to fight or involve into your side of the discussion and story. When it comes to fights, insure the user knows and agrees, otherwise steer clear from incorporating unaware roleplayers into your posts/plots/twists.

 

Never include someone else’s character in a written story that didn’t actually happen exactly as you wrote it without letting that character’s player proofread and approve the story before you post it, such as discussing someone's history in your post as if you know them, or know of the history so perfectly. Discuss that in OOC please before using another person's work or your interpretation of said history/work.

 

When writing up a story about combat that happened in-game, don’t be literal. Since no one likes building characters over and over, there’s always some way to get raised from the dead, brought back, and forced into another vessal; All because a character is  killed and chopped up their body in the game doesn’t give you the right to say that character is ended. Reasons for this are either the character that lost has to get resurrected and put back together, or the character is permanently dead or maimed. It’s polite to alter events a little bit if need be for a return of a character- As long as the events and logic are within reason. If it was a duel, then have it be to first blood or to loss of consciousness rather than of death... Unless of course a character’s true death was agreed upon OOC ahead of time by the character’s player, for the purpose of story-advancement.

 

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Section 2- Regulations and Rules

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Section x0-
Systems Summary

[TT1]: Tier Styles of Fighting Systems 1, is a set of bracket rule set-ups to make the fight as fair as possible in principle; The additional T in our group is just an emphasis on Traditional- teaching and advocating the "Real" T1 rather than the watered down versions of it.

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Roleplaying Systems

Section x1- Traditional Tier 1-3 - Realistic Melee w/ Bracket Rules

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Section x2- [SRS]: Structured Roleplay Standards

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Section x3- [TIE]-UP: The Imperium Empire- Unity Program

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