The Imperium of Kindred

 
The Chapter of Trinities - Structures of the Empire -&- Related Lands

!! Note !! : Hover over pictures for more location information per slide.

Sphira - "Forbidden City"
Sphira - "Forbidden City"

The lands of Sphira were declared Forbidden since the end of the War of the 2nd Advent. The city laid desolated, weak tops disappeared and rotten from the energies that manifested and laid in the air. It was strong with the stench of death and burnt magics; well known to Inhibit magic, and abilities alike with the Arcane as only soul powers could be used. Heavily guarded by the Counsel, and Covenants of the Imperium; while watched by Sentinels of the Vanguard. //MeetingSite.

Trifecta of Heart
Trifecta of Heart

Once glorious and beaming with streams of blue, and hued gold of light, was now the blackened mist of the old capitol. The gate to Sphira- It was once a magnificant beacon to the netherealm, as well as the heavens. Spirits came and go as necessary, or called upon with great benefits to the empire. Unfortunately during the 2nd Advent, the gate was closed- Spiritually, as it now stands.. Dark, presiding over the City. //Battlefield. Meeting point.

Path to Exile
Path to Exile

This path, also named the path of exile, was the only way to the Trifecta of Heart; The gate of Sphira. Streaming with violent energies as they'd tear asunder small paths, and walkways towards the gate. Unfortunately for most, only those with a high degree of spirtualism, or understanding of the Arcane could pass. River streams- Full of those energies, uncontrollable and non-absorb-able, they'd cut through the living, tearing their souls with ease. //Battlefield.

Sphira - "Forbidden City"
Sphira - "Forbidden City"

The lands of Sphira were declared Forbidden since the end of the War of the 2nd Advent. The city laid desolated, weak tops disappeared and rotten from the energies that manifested and laid in the air. It was strong with the stench of death and burnt magics; well known to Inhibit magic, and abilities alike with the Arcane as only soul powers could be used. Heavily guarded by the Counsel, and Covenants of the Imperium; while watched by Sentinels of the Vanguard. //MeetingSite.

1/3
The Land of Sphira-
Chamber of Covenants

​​
The seating of one of the main, and most important branch, is the Chamber of Covenants, seated in the old capitol of the former Imperiums.

Prior to Trinities rising to power, the former Imperiums stayed here.. But after the Third Advent it was clear a new capitol was needed.

This place was desolate, with many ghosts that serve the Imperium to this day. Some former champions, and warlords of the Imperium. Offering advice and furthermore.

Many Kindred however did not know, this was the Home of the 'Lord' The only place he could recognize upon 'Advent' and sigh too.

 

Home to many Myths and Legends, one Legend however, remained true. Emperor of the First Empire still resided here.

 

 

Home to many Myths and Legends, one Legend however, remained true. Emperor of the First Empire still resided here. Half alive- Half Spectral, he was dead, yet not- A Necroling of the world, however he could not leave Sphira for unknown reasons. Bounded possibly by the betrayal against the Lord, which ended his reign Supreme, and ended the first Imperium tragically. Powerful, but limited, he was neigh invincible to death, yet always tormented by pain as he'd turn from slumber, to living- From Ethereal he'd come back - Ironically much like the man he betrayed...
 
Drysnae Crucible
Drysnae Crucible

The infamous Prison of Sphira that was intoned in quiet terror was as enigmatic as it is dangerous. Dormantly residing underneath the Ancient Battlefield, this place was steeped heavily with Powers that was necessary for the goal of Imprisonments. Tasked by the Lord himself, Xios “The Asunder” silently watch over this Domain, the ultimate Fate of those that defies the Imperium lies here -- the path where all things come to an End. //MeetingSite

Equilibrium
Equilibrium

Time stilled here where Sins and Atonements reign supreme. A courtroom for damned souls to reason against the Light in order to escape their fate. Justice come swiftly to those that dare spun tales of deceit, while condemning the corrupted to an irrevocable eternity of Punishments. //MeetingPoint

Glaive
Glaive

Where dreams end, the sacred ground of hallowed spirits residing the furthest away from the Crucible, where the first ray of Dawnlight can be seen peeking into the craggy rocks. An execution ground that was more often than not a mercy to the condemned, letting them have the last taste of life before the grasp of Death steal them away, and endless sleep for the wicked of the Deep. //Battlefield. Meeting point.

Drysnae Crucible
Drysnae Crucible

The infamous Prison of Sphira that was intoned in quiet terror was as enigmatic as it is dangerous. Dormantly residing underneath the Ancient Battlefield, this place was steeped heavily with Powers that was necessary for the goal of Imprisonments. Tasked by the Lord himself, Xios “The Asunder” silently watch over this Domain, the ultimate Fate of those that defies the Imperium lies here -- the path where all things come to an End. //MeetingSite

1/4
Underground Caverns-
House of Drysnae

Sphira, the Land where souls conjourned. But that was of the past, something that will forever remain in the past. Underneath the Consequences of the 2nd Advent, Xios “The Asunder” decided to build his Fortress.

 

Limestone and Granite as the foundation of its horrific nature, he used screams as motivation and agony as reason for the Punished to build. Days, weeks, years, the essence of Time itself lost as bones upon bones piling as high as mountain, crushed beneath the weight of the Crucible that was now completed.

 

Spanning a great distance, the Grand Construct was meant to ultimately be the Prison for the First Emperor of the Empire;

Another layer to his personal hell. One can only navigated this path by first surviving the harsh nature of Sphira itself, trailing after traces of ashen bones to arrive at the edge of the Chasm. Sky blotched by blackness, the only way to advance is to descend into the pit. Connected to its surroundings by series of small bridges, it limits the advancement of large forces, adding to its defense ever-so more.

 
Trine Star "Empire of the Keep"
Trine Star "Empire of the Keep"

The quiet lands of the Capitol, with dawn within the background. A view from Northpoint looking over the City and beyond to the south. //NorthToSouthView. Credit to Artist Frank Hong / Deviant Art.

Southpoint - Fortress of the Knights
Southpoint - Fortress of the Knights

Also known as Southpoint, or the "Battlefield of Trine"- South of Trine Star laid the Fortress of Knightress, and a meeting point for Lord Knights for requests of aid or support. Misty- From all the fighting Knightress' in the field, as they trained in the surrounding and mixed climates, and gravities of the area. Swamps, to Jungle, to the deserts that laid all around, a unique battleground. //SouthToNorthView. Credit to Artist Frank Hong / Deviant Art.

Spiritual Forest - Shrine of Nether.
Spiritual Forest - Shrine of Nether.

As a gift and a truce from the Netherealm to 'Lord' laid the Shrine of Nether; Members of Dragonlescu come- to amplify their calling of Greater Spirits from across the land that have been accounted for. Forest on the however, was not so gifting or blessed. Haunted by lesser spirits, or spirits against the Kindred, the area was no easy place. Kindred traveled with a Imperium Vanguard, for only they knew what scared them most.. The mark of the 'Lord'. //NorthToSouthView - Battlefield.

Trine Star "Empire of the Keep"
Trine Star "Empire of the Keep"

The quiet lands of the Capitol, with dawn within the background. A view from Northpoint looking over the City and beyond to the south. //NorthToSouthView. Credit to Artist Frank Hong / Deviant Art.

1/6
Trine Star -
Capital of the Imperium

​​
Trine Star was the home - The home to many Houses, governments, and furthermore except the Chamber of Covenants.

A quiet and silent land even though it's lands had nearly double the population of most capitals and major metropolis'.

People always wondered why the reason was, many caverns underground existed, providing natural resistance as planned by the Trinities, and as seen during the War of the 2nd Advent. Forcing a silence at the surface.

Fortunately enough, the lands we're above sea level, which many did not know. And below, we're even deeper sectors that absorbed rain with ease, providing the haven with many life, and life forms.

 

Above ground, we're Victorians here and there, housing the many governments. Ground level was completely military. Crossing one side to another- Travelors would come to see the largest organized military on the face of the planet.

City of Plaguewrought
City of Plaguewrought

Der Feure Du Weis: The Fire of the West- The former name as the lands use to be a bustling busy metropolis, flourished with high elvens, and loving Kindred... Was now a infested land of desolation, and abominations... Their town square, a Angel, now more so.. A fallen one as the darkness covered it's lands. //Battlefield.

Spire of Requiem
Spire of Requiem

Outside the city walls, laid a cemetary so vast that a modern building was made over a mosque to uphold it. The building lasted through the Desolation of "The Fire of the West", however in time, the energies of desolation uprooted the architecture of the spire. This image, was it- In it's former glory. //Battlefield. House of Iem Triem.

Road of Requiem
Road of Requiem

Artwork - Credits goes to Achillesliu //Battlefield.

City of Plaguewrought
City of Plaguewrought

Der Feure Du Weis: The Fire of the West- The former name as the lands use to be a bustling busy metropolis, flourished with high elvens, and loving Kindred... Was now a infested land of desolation, and abominations... Their town square, a Angel, now more so.. A fallen one as the darkness covered it's lands. //Battlefield.

1/3
 
Distant West-
House of Ien Triem

The stalwart name of gladiators and the likes were the equivalent of this Domain- one of the three lands controlled by the family of the Trine, and the leader who held it was no other than Corvus- Youngest and most Dangerous of the Primest.

Like he, cities, towns, and the likes were all in the mentality of a dog eat dog world.

However, after the 2nd Advent of the Trinities, Corvus changed a few of his ways after his eldest brother... 'Lord' of Sphira, had passed. Formulating an elite cast of soldiers under the banner of the Vanguardians, and other areas of the Imperium's Leadership.

And with it, he too erected the visionary of what he last saw of his beloved brother... Dying on flying wings and soaring into the enemies headstrong..

Flying high, and soaring low into the battlefield... Under sacrifice with valient strength- the same doctrine he trained his men under... First to arrive, and the last to go no matter what the adversaries... or cost for that matter.

Tower of Maelstorm
Tower of Maelstorm

The Twilight land's known for its mix of light and dark was formerly forbidden due to the mysterious creatures and the little information known about them eventually during Shiryu's initiation he noticed these land's and began to rehabilitate a section for his own house. of course he also took to killing stronger creatures nearby as a sword of primal warning for them to keep away.

Spire of Twilight
Spire of Twilight

The main entrance to the spire of Twilight. as the castle is mainly known as. the entrance may seem small but it is quite large but kept simple and hidden to make it harder for invader's.

"Shattered Realm" - House of Kirin
"Shattered Realm" - House of Kirin

Shiryu refer's to it as shards of large land masses that emit magical energy due to his birthing. Although it contains the portal on the mountain; there is a large mining settlement that gather's the realm's unique resources for the house of Kirin. It's the only current known source of Ether-Metal. This, a great trade-off for the house of Kirin, even though it may not have many inhabitants, it has this valuable resource. //Resource, Realm.

Tower of Maelstorm
Tower of Maelstorm

The Twilight land's known for its mix of light and dark was formerly forbidden due to the mysterious creatures and the little information known about them eventually during Shiryu's initiation he noticed these land's and began to rehabilitate a section for his own house. of course he also took to killing stronger creatures nearby as a sword of primal warning for them to keep away.

1/4
Distant SouthWest-
House of Kirin

 

The lands of Kirin we're not very well known outside the realm of the Imperium- for it was the place of respite for some, and other's a location for many vocations in the magical arts, or even the honing of their cursed blood of Dragonlescu.

It was an area of the mystics, a place where the discussion of power, knowledge, and research dabbled into the change of the world at the tip of the Imperium's Powers.

However, since there was a great disdain on the practice of magical arts since... Dragonlescu's could feed on it and it's uses would diminish- and so it's population declined to only those who would wander here for solace.

 

 

No matter, the oddball or two stayed loyal to the fine beauty and arts of the surrounding landscape. Others, still dabbled in magics; and very few fugitives came for shelter into the Aetherealm- where very few officials of the Imperium ever had a need to be at... A small haven of the dark was welcomed to populate these lands...

 
Wall of Fatalis
Wall of Fatalis

Here in the land of Fatalis lies ruins hidden deep within a thick swamp most are warned away from due to the treacherous trip within and the horrid creatures that inhabit it. For those who make it far enough in to stumble upon the ruins may or may not find themselves setting of a wide variety of traps before reaching what lies beyond the Wall of Fatalis. //Battlefield, Gate, Entrance.

Glorified Ruins
Glorified Ruins

It is said that the spirits of the fallen warrior clan still remain wandering the ruins waiting for battle. Masked specters concealed by cloaks wielding hidden blades for those who stumble into their land without a mask. Wearing a mask seemed to act as a cloak remaining hidden from the specters. It is said that certain masks crafted by The Betrayer have the ability to converse with the specters; this rumor had a tendency to draw out those seeking to speak to the dead.

VII's Haven - Crypt of the 'Lord'
VII's Haven - Crypt of the 'Lord'

During the 1st Advent, the 'Lord' sacrificed himself for the empowerment of all his brothers.. Interestingly enough that power was extended to the 'VII's... Why? Nobody knows, and it is rumored their Haven was here... In the land of Fatalis. //Battlefield, secret entrance.

Wall of Fatalis
Wall of Fatalis

Here in the land of Fatalis lies ruins hidden deep within a thick swamp most are warned away from due to the treacherous trip within and the horrid creatures that inhabit it. For those who make it far enough in to stumble upon the ruins may or may not find themselves setting of a wide variety of traps before reaching what lies beyond the Wall of Fatalis. //Battlefield, Gate, Entrance.

1/3
Distant East-
House of Fatalis
​​

The far east was well known for its forest-covered land mixed with ruins from structures that had long fallen in the battles of the past.  --A wall towering over the debris remained standing marked the land of the Fatalis House,

 

The Glorified Ruins a ways after the wall and for those who managed to get deep within was the Crypt of the Lord which had become a haven to the Sect VII. 

Swamplands transitioned into forests and the closer one came to the heart of the land the colder it got, even snow had been known to fall further in. The lands, for the most part, remained uninhabited, the glorified ruins held the specters of fallen warriors and the Crypt the Sect of VII.


Those trained under the House of Fatalis would often spend years honing their skills fighting the fallen warriors within the Glorified Ruins or in combat the variety of creatures that roamed...

Being able to make it through the forest and ruins itself was quite the trial, the assassins of House Fatalis train to pass through completely unnoticed, a true show of their stealth. The founder of the Fatalis house, Kain 'The Betrayer' had been occasionally spotted wandering the lands when his travels brought him back to the area, near blending in with the specters themselves, as he too was now a 'ghost' from the history of what had become, and what he had done...

 
House of Levesque
House of Levesque

Formerly the Temple of the 'Lord' prior to his rebirth- A place where many looked to the heavens, and waited for signs of his becoming. However as the 2nd Advent came to be, this once stronghold, left dead. Many people do not pray to the 'Lord' anymore, as in the 3rd Advent.. He came back, and with a vengeance, slew this stronghold with ease, as the priests laid there.. Letting him. //Fortress, Temple, Seering.

"Lord's Gate"
"Lord's Gate"

Upon his return, Lord in the 2nd Advent would come here, walking on the stairs.. Whispering murmurs of some dialect nobody knew but those of the Trinity Lineage. It is said, on occassion.. These words are found here, time and time again... Lingering through the gates- Which now are broken. Image is in Former Glory, during the 1st Advent and through till the end of the 2nd. //Battlefield, Gate.

"Sanctuary".
"Sanctuary".

A booming place of wildlife. Fishes stream through in and out, and few natives exist in this area. Behind the waterfalls are the caverns that lead into the side of the Snowy Passes, and if delved deeper, to the ledge of the gate in which touched the Citidal. This place- rumored.. To have a Frog- a Frog that would appear once in a millenia, friend to Lord, that had immense defensive capabilities- Rumored to have crowned by Lord, and a survivor of his Bite... A Dragonlescu. //Sanctuary.

House of Levesque
House of Levesque

Formerly the Temple of the 'Lord' prior to his rebirth- A place where many looked to the heavens, and waited for signs of his becoming. However as the 2nd Advent came to be, this once stronghold, left dead. Many people do not pray to the 'Lord' anymore, as in the 3rd Advent.. He came back, and with a vengeance, slew this stronghold with ease, as the priests laid there.. Letting him. //Fortress, Temple, Seering.

1/5
Near Southeast-
House of Levesque.

The Citadel long since forgotten; was found nearly in ruins from the battles raged long ago.  Finding it's placement; a good advantage to see almost all of the land- was now inhabited by the House of Levesque, by Lord Barastar Von Levesque. A place where heated discussions of treaties and battles alike would be raged out- lay down and went over.

 

Only two main entrances could be found in the large Citadel. One treacherous path leading up from the cliff side that was normally covered in caverns and ice all the way to the entrance; ledge-like and difficult to pass as it was only a man's width. Mysterious and untold creatures lurking here and there almost never to be seen until it was too late. The many souls floating around from the wars raged nearby with a haunting presence.

 

 

In the process of being restored, it would now come to pass as neutral territory. Not to be treaded on lightly for anyone that would dare anger the wrath of the new owner of the land,  and of course - it's natives would find it's position quite difficult to besiege, even with an army at hand. The Citadel now- being brought back to its former glory was a reminder of a time since past and a future that has yet to be told in these newly developed lands.

 

 
Bastion's Underport
Bastion's Underport

Gnomes and the likes stood side by side with new light- Although most only traveled out in the night, during the day they serve Traveler's from all across to this new frontier.

Bastion Haven - Fort Havenside
Bastion Haven - Fort Havenside

A ruinous location of former conflict, built unto a forest-side to guard the Bastion Underport caverns and it's waters.

Bastion's Vanguards
Bastion's Vanguards

The Vanguards of Bastion Haven were actively skirmishing with creatures lurking across the borders of the Imperium- These men, mostly mercenaries from other places; came together and form. Some stay because of the friendships and comraderies made... Others, for the money.

Bastion's Underport
Bastion's Underport

Gnomes and the likes stood side by side with new light- Although most only traveled out in the night, during the day they serve Traveler's from all across to this new frontier.

1/3
Distant Southeast-
House of D'Fontaine
The lands of Ostheim

 

Placeholder

 

black-texture-wallpaper-1920x1080-wallpaper-3[1]_edited
black-texture-wallpaper-1920x1080-wallpaper-3[1]_edited

black-texture-wallpaper-1920x1080-wallpaper-3[1]_edited
black-texture-wallpaper-1920x1080-wallpaper-3[1]_edited

1/1
Distant Southeast-
N/A
Under Construction/Unowned.

 

Placeholder