Covenants, Clans, and Bloodlines

 What are they? Information regarding Trinity's Racial, Social, and Political strifes and defines.
Covens
Covens

Click to go into detail for Clans and Covenants.

Covens
Covens

Click to go into detail for Clans and Covenants.

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What are Clans?

​​Each clan exemplifies an archetype or aspect of the vampire myth, and each clan's members share many characteristics: they find it easier to master certain disciplines, and suffer a specific weakness. As well as supernatural similarities, members of a particular clan will tend to Embrace mortals like themselves, further reinforcing the feeling of "family".

What are Covenants?

Unlike clans, which may be thought of as families, a covenant is chosen by the vampire according to his or her beliefs. A vampire's Sire's allegiance nearly always plays a large role in their decision. A vampire may choose not to join a covenant at all; such Kindred are known as the Unaligned, or "Unbound."

The Community Titles- Meaning and Purpose.

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There are a total of 14 prominent members at all times in the Trine; Primest refer to the Higher 3, Literacy Rates of 95% or above to attain such a rank, as well as defeating whomever for their seats. Younger refer to the next 4, forming the "First" Trinity Seven, or "T7".

Then there's the second set of Trinity Seven, Challenger (To the First set), just like their counterparts has 3 positions; The second set Champions has 4 slots as well such as their superior counterparts "Youngers". This in all gives a total seating of 14 "Trinity Seven" open active seats.

Do not be mistaken, in-story mention of Primest, Youngest, Challengers, and Champions may not reflect a person's Outside stature.

The purpose of having this system in place is to challenge each roleplayer to a degree of Literary Skill, as well as to keep Actives in, and inactives out. Purposefully giving an edge to the one most battle-tested, trained, and sharpened mind. This also allows the right people to steer conversation or debates about on-going issues and/or topics.

Just Rememeber - Ranks in Order

​​Trine (Roleplayers) > Trinities (Committed Roleplayers) > Abeyants (Loyal and High-Tier Roleplayers) >
Former T7s > Champions > Challengers > Youngest > Primest.

 

Are you a Leader? Family Head?

Just a very creative mind perhaps?

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We allow leaders and room-owners, family heads and the likes with such creative strength to produce their own House(Family or Government Branch) and/or a specific region creation, giving each responsible individual the opportunity to move their group(s) here; Produce their own place, territory with climate, species, cities, villages, clans, guilds, and the likes. 

 

More details will be below in regards to what is required and qualifications for each part; as well as further details of each part in-depth.

 

Sphira Example
Sphira Example

Locations Template - In the example is Sphira.

Sphira Example
Sphira Example

Locations Template - In the example is Sphira.

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Significance-

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Each Location has it's own regional history and preferably  it's own unique theme as well as denizen and citizens; themes can be such as: A new desert frontier, a capitol of a rogue group, a hidden castle among the forest, a manor in the dark, a cabin amongst the snowy pass- The possibilities are limited by your imagination!

On top of the things mentioned above, each Location should have a variety of important places, such as a well known inn, castle, etc...

Be sure to stay connected (Check the top and click the Headset to get with us for brainstorming purposes or anything really).

Requirements-

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Each Region must have some form of place for living for it's denizens one way or another, such a makeshift camp inside some Ruins.

There also needs to be atleast three slides - perhaps a hard path to get to the area, perhaps a living or residential area where problems persists.

Running out of ideas? Chek out the 'Locations' page for ideas, and try to remain one singular theme throughout the region.

Inn City - SW From Fatalis
Inn City - SW From Fatalis

Original the "Lady Boots" Inn and Lounge, turned into a place of retreat from many and afar, becoming a popular place for people far and wide to gather from the Trine.

Inn City - SW From Fatalis
Inn City - SW From Fatalis

Original the "Lady Boots" Inn and Lounge, turned into a place of retreat from many and afar, becoming a popular place for people far and wide to gather from the Trine.

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Where can I get material to incorporate in my Bio/my writing material?

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Easy - Click on the "History" option at the top to read up on the Backtory of the Roleplay.

For specific terms, deeper information and furthermore, check out the [RP]-Related section. Also, check out Bios under Locations and Government for other material related.

Continue to History
Template Character Bio-
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Species: "Werewolf and Vampire".  
​Title: "Sphira's Champion", i.e. "Vashaar's God of the Arena"   
Lord of the House: Fatalis

Appears in Advent 1 -| Ch. Ø | P.1 |L.1 |-

Specialization: Target Isolation/Decimation Strategies.  

 

Personality:  Extremely Capricious. 
Where one moment he can seem pleasant and almost playful can switch to being completely cold and serious.  It is rare, but there have been occasions where he has lost his hold on his sanity and goes mad, mainly seen in battle.

Specializing in stealth and speed he focuses on fast and accurate strikes that could lead to more vital points of damage.  When it comes to combat he prefers the use of mid range blade work and close combat varying from weapons to hand to hand.

 

Ability: Lightning generation and manipulation, Aura manipulation, and Psionics.

 

Rather difficult to deal with from time to time, Kain enjoys studying reactions and behaviors, this is also used as strategy on and off the battle field.  To get certain reactions to occur he may manipulate the situation with his own words and actions.  The term sociopath has been used in reference with the man prior; if the situation is of importance he can pull himself from his studies and take care of the problem. 

 

Youngest of the Primest Three Trinities, Kain runs the House of Fatalis and trains the members in the ways of assassination.  He enjoys staying a tad curious and questionable in character, preferring to have people confused and spin them around.  Though when things are serious he is well versed in strategy and tactics, using his speed and stealth abilities...

T
o see that the job is finished quickly, and.. Very.. Very quietly.

 

Stay Connected; Our Mumble Server!

Note: We use the Official Skin-

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We use the official Mumble.com Skin for the Voice Client; Go to the official website and download it if you'd like our template to match for your ease of use!

Purpose-​​

Mumble is a premium voice-chat server with text-to-voice chat capabilities; do not worry, we paid for everything.

 


It allows our out of character text to remain elsewhere instead of in the room, cluttering it's progression and ease to read; thus allowing a more fruitful roleplay, as well as remaining communicative elsewhere for the learning enthusiasts, and any criticism one might want to receive.​

Installation-

Click the Mumble Banner image to the top to go to the official website, then click download Mumble, then run the installation and that's it!   

 

Connecting-

After installing the program, run the program- at the very top left, click "Server" > Click "Connect" in the drop-down menu > Then click "Add New" > Use the information to the left or

Copy Paste

Label: Trinity Chronicles

Address: trinity.mumble.com

Port: 63472

Username: YourName

Password is: 'trinityrp' no quotations.



And that's it, you're done!